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benjaminboyd96

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Name- Power/ Accuracy/ PP/ Added effect/ Type/ Category

  1. Stealth Blade- 130/ 90/ 5 /Dark/ Physical

  2. Boulder Bash- 130/ 90/ 5/ Rock/ Physical

  3. Fire Ball- 50/ 100/ 15/ Lowers foe's Sp. Attack/ Fire/ Special

  4. Crystallize- ---/ 35/ 5/ Freezes opponent/ Rock/ Status

  5. Electrocute- ---/ 30/ 5/ One-hit KO/ Electric/ Special

  6. Glitzy Glam- ---/ ---/ 10/ Lowers foe's Attack and raises Defense/ Fairy/ Status

  7. Raging Wind- 100/ 85/ 5/ Flying/ Special

  8. Solar Flare- 150/ 95/ 5/ There is a 30% chance of causing a burn/ Fire/ Special

  9. Tidal Wave- 150/ 95/ 5/ There is a 30% chance of lower the foe's Speed/ Water/ Special

  10. Siren's Cry- 130/ 90/ 5/ Ghost/ Special

  11. Aurora Bolt- 100/ 100/ 10/ Lowers foe's Sp. Defense/ Ice/ Special

  12. Seismiquake- 200/ 70/ 5/ User must recharge after using/ Ground/ Physical

  13. Acid Rain- ---/---/ 10/ Acid rain pours down on all Pokemon on the field, inflicting damage every turn for 5 turns. Steel and Poison-type Pokemon are not affected/ Poison/ Status

  14. Toxic Charge- 75/ 90/ 15/ There is a 50% chance to poison the foe/ Poison/ Physical

  15. Pirouette- ---/---/ 10/ Raises user's Sp. Attack by 1 stage and Speed by 2 stages/ Poison/ Status

  16. Black Hole- 160/ 90/ 5/ Dark/ Special

  17. Collide Scope- 80/ 90/ 10/ May cause the opponent to flinch/ Ghost/ Physical

  18. Prism Beam- 80/ 90/ 10/ May lower the opponent's accuracy/ Psychic/ Special

  19. Iron Punch- 75/ 100/ 15/ Steel/ Physical

  20. Quicksand- ---/ 100/ 10/ Opponent gets trapped in quicksand. The opponent is trapped in quicksand and faints after 3 turns/ Ground/ Status

  21. Mute- ---/ 100/ 15/ Disables all sound-based moves the opponent may know/ Normal/ Status

  22. Star Gaze- 100/---/ 10/ Fairy/ Special

  23. Current Volt- 85/ 100/ 15/ Lowers foe's Sp. Defense/ Electric/ Special

  24. Chance Guard- ---/---/ 10/ When used, there is an 80% chance the user will be protected. If successful, there will be a 40% chance that the user will be protected on the consecutive turn. If successful, there will be a 10% chance that the user will be protected on the consecutive turn. Normal/ Status

  25. Season's Greetings- 60/ 100/ 5/ Lowers foes Sp. Defense/ Ghost/ Physical

  26. Resounding Bell- 90/ 90/ 15/ Lowers user's Sp. Defense. Raises user's Sp. Attack/ Steel/ Special

  27. Aerial Assault- 75/ 100/ 10/ Power is doubled if there is more than one Flying-type Pokemon in the trainer's party/ Flying/ Physical

  28. Sand Blast- 85/ 90/ 10/ Lowers opponent's accuracy/ Ground/ Special

  29. Justice Hook- 25/ 100/ 20/ User attacks 2-5 times/ Fighting/ Physical

  30. Pummel- 80/ 100/ 10/ Fighting/ Physical

  31. Ancient Snow- 100/ 100/ 10/ May lower foe's Defense and Sp. Defense/ Ice/ Special

  32. Flurry- ---/ ---/ 10/ Powers up the user's Ice-type moves/ Ice/ Status

  33. Harpoon Crash- 100/ 100/ 5/ Steel/ Physical

  34. Sea's Light- 80/ 100/ 15/ Water/ Special

  35. Seaweed Wrap- 70/ 100/ 10/ Grass/ Physical

  36. Blank Stare- ---/ 100/ 10/ Confuses all other Pokemon on field/ Normal/ Status

  37. Symphonic Cry- 120/ 100/ 10/ May cause confusion/ Psychic/ Special

  38. Gem Sphere- 100/ 90/ 10/ Rock/ Special

  39. Zany Leaf- 110/ 95/ 5/ Grass/ Special

  40. Cotton Blast- 85/ 100/ 15/ Lowers foe's Defense/ Grass/ Special

  41. Water Burst- 60/ 100/ 10/ Water/ Special

  42. Volt Leech- 75/ 100/ 10/ Steals ½ of damage inflicted / Electric/ Special

  43. Dragon Bolt- 110/ 85/ 5/ This Electric-type move is super-effective against Dragon-type Pokemon/ Electric/ Special

  44. Radiate- ---/---/ 10/ Raises user's Sp. Attack, Attack, and Defense, but lowers Speed and Accuracy/ Normal/ Status

  45. Serpent's Curse- ---/ 75/ 5/ Lowers foes Defense and Speed. Foes cannot be switched out/ Dragon/ Status

  46. Trunk Roll- 65/ 95/ 15/ Normal/ Physical

  47. Scorch- 30/ 100/ 5/ Will always cause a burn. Raises user's Sp. Attack/ Fire/ Special

  48. Avenge- ---/---/ 5/ In Double Battles, if the user's teammate faints, it's attack will be doubled for the next turn/ Normal/ Status

  49. Hydro Blast- 85/ ---/ 10/ May lower the opponent's Accuracy/ Water/ Special

  50. Bug Break- 90/ 90/ 10/ Bug/ Physical

  51. Horn Crash- 55/ 100/ 15/ May cause the opponent to flinch; May raise user's Speed/ Rock/ Physical

  52. Embrace- ---/---/ 10/ User embraces it's ally to ensure it won't faint. Ally will be left with at least 1 HP/ Normal/ Status

  53. Implant- ---/---/ 10/ User plants its roots into the ground. The nutrients it absorbs raises its Attack each turn/ Grass/ Status

  54. Sacrifice- ---/---/ 5/ User halves its HP, but it's Defense is maximized/ Normal/ Status

  55. Lightning Burn- 95/ 80/ 10/ May cause burn/ Electric/ Special

  56. Comet Slam- 50/ 100/ 20/ Raises user's Speed/ Rock/ Physical

  57. Fairy's Revenge- 100/ 80/ 10/ May lower foe's Defense/ Fairy/ Physical

  58. Shriek- ---/ 100/ 10/ Harshly lowers the opponent's Defense, while raising the user's Speed/ Normal/ Status

  59. Eclipse- ---/ 60/ 10/ Harshly lowers the opponent's Accuracy/ Dark/ Status

  60. Rain Shower- ---/---/ 10/ Powers up user's Water-type moves/ Water/ Status

  61. Galactic Warp- 90/ ---/ 10/ Dark/ Special

  62. Cold Snap-  ---/ 100/ 5/ If super-effective on the opponent, it will cut the foe's HP in half, making it an easy 2 hit KO/ Ice/ Special


Pokemon Crimson/Teal New Abilities


  1. Light Absorb- Pokemon is immune Fairy-type attacks

  2. Spoiled Rotten- Upon contact, all berries on the opponent's team will become spoiled and unusable

  3. Damaged Wing- Pokemon's Defense is raised, but its Ground-Type immunity is gone

  4. High Voltage- Give priority to Electric-type attacks

  5. Restriction- The opponent's STAB moves do not receive a boost

  6. Lost Soul- If there is more than one Ghost-type Pokemon on the team, Ghost-type moves are powered up

  7. Heartbroken- If the opponent attempts to infatuate the Pokemon, the Pokemon's attack will sharply rise

  8. Speed Limit- Any Pokemon with a base speed higher than 100 receive a harsh decrease in attack

  9. Speeding Ticket- Any Pokemon with a base speed higher than 100 receives a harsh decrease in speed

  10. Pivotal Moment- A Pokemon with this ability will move before its opponents if its HP is under ¼ even if it is slower

  11. Water Trick- Raises power of Water-type moves in Sunlight

  12. Fire Trick- Raises power of Fire-type moves in Rain

  13. Redemption- When its HP goes below ¼, it regains ¼ of its maximum HP

  14. Harmonize- Powers up sound-based attacks

  15. Chill Out- If Frozen, this Pokemon will regain full health

  16. Ice Heart- If Frozen, its Defense and Sp. Defense rise

  17. Toxicity- Summons Acid Rain upon entering battle

  18. Burrow- There is a 10% chance that this Pokemon will burrow under the ground before the opponent attacks, protecting itself from the attack. Earthquake, Seismiquake, Fissure, and Magnitude will still hit it

  19. Orbit- If a Pokemon with this ability is in a Double Battle, the Pokemon on its team will switch places each turn. During Triple battles, their positions will be randomized each turn

  20. Holiday Spirit- The move Celebrate deals massive damage and gains STAB

  21. Solar Eclipse- Boosts the power of the Pokemon's Dark-type and Fire-type moves

  22. Lunar Eclipse- Boosts the power of the Pokemon's Dark-type and Water-type moves

  23. Neon Pitch- All Pokemon on the field's accuracy is lowered. It's Dark-type moves are powered up

  24. Silver Glow- Powers up light-producing moves

  25. Tremor- A Pokemon with this ability's evasion is boosted every turn unless inflicted with a status condition

  26. Northern Lights- All light-based moved are absorbed, restoring HP

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Project: Pokemon Crimson/Teal- Moves and Abilities by benjaminboyd96, journal