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Name- Power/ Accuracy/ PP/ Added effect/ Type/ Category
Stealth Blade- 130/ 90/ 5 /Dark/ Physical
Boulder Bash- 130/ 90/ 5/ Rock/ Physical
Fire Ball- 50/ 100/ 15/ Lowers foe's Sp. Attack/ Fire/ Special
Crystallize- ---/ 35/ 5/ Freezes opponent/ Rock/ Status
Electrocute- ---/ 30/ 5/ One-hit KO/ Electric/ Special
Glitzy Glam- ---/ ---/ 10/ Lowers foe's Attack and raises Defense/ Fairy/ Status
Raging Wind- 100/ 85/ 5/ Flying/ Special
Solar Flare- 150/ 95/ 5/ There is a 30% chance of causing a burn/ Fire/ Special
Tidal Wave- 150/ 95/ 5/ There is a 30% chance of lower the foe's Speed/ Water/ Special
Siren's Cry- 130/ 90/ 5/ Ghost/ Special
Aurora Bolt- 100/ 100/ 10/ Lowers foe's Sp. Defense/ Ice/ Special
Seismiquake- 200/ 70/ 5/ User must recharge after using/ Ground/ Physical
Acid Rain- ---/---/ 10/ Acid rain pours down on all Pokemon on the field, inflicting damage every turn for 5 turns. Steel and Poison-type Pokemon are not affected/ Poison/ Status
Toxic Charge- 75/ 90/ 15/ There is a 50% chance to poison the foe/ Poison/ Physical
Pirouette- ---/---/ 10/ Raises user's Sp. Attack by 1 stage and Speed by 2 stages/ Poison/ Status
Black Hole- 160/ 90/ 5/ Dark/ Special
Collide Scope- 80/ 90/ 10/ May cause the opponent to flinch/ Ghost/ Physical
Prism Beam- 80/ 90/ 10/ May lower the opponent's accuracy/ Psychic/ Special
Iron Punch- 75/ 100/ 15/ Steel/ Physical
Quicksand- ---/ 100/ 10/ Opponent gets trapped in quicksand. The opponent is trapped in quicksand and faints after 3 turns/ Ground/ Status
Mute- ---/ 100/ 15/ Disables all sound-based moves the opponent may know/ Normal/ Status
Star Gaze- 100/---/ 10/ Fairy/ Special
Current Volt- 85/ 100/ 15/ Lowers foe's Sp. Defense/ Electric/ Special
Chance Guard- ---/---/ 10/ When used, there is an 80% chance the user will be protected. If successful, there will be a 40% chance that the user will be protected on the consecutive turn. If successful, there will be a 10% chance that the user will be protected on the consecutive turn. Normal/ Status
Season's Greetings- 60/ 100/ 5/ Lowers foes Sp. Defense/ Ghost/ Physical
Resounding Bell- 90/ 90/ 15/ Lowers user's Sp. Defense. Raises user's Sp. Attack/ Steel/ Special
Aerial Assault- 75/ 100/ 10/ Power is doubled if there is more than one Flying-type Pokemon in the trainer's party/ Flying/ Physical
Sand Blast- 85/ 90/ 10/ Lowers opponent's accuracy/ Ground/ Special
Justice Hook- 25/ 100/ 20/ User attacks 2-5 times/ Fighting/ Physical
Pummel- 80/ 100/ 10/ Fighting/ Physical
Ancient Snow- 100/ 100/ 10/ May lower foe's Defense and Sp. Defense/ Ice/ Special
Flurry- ---/ ---/ 10/ Powers up the user's Ice-type moves/ Ice/ Status
Harpoon Crash- 100/ 100/ 5/ Steel/ Physical
Sea's Light- 80/ 100/ 15/ Water/ Special
Seaweed Wrap- 70/ 100/ 10/ Grass/ Physical
Blank Stare- ---/ 100/ 10/ Confuses all other Pokemon on field/ Normal/ Status
Symphonic Cry- 120/ 100/ 10/ May cause confusion/ Psychic/ Special
Gem Sphere- 100/ 90/ 10/ Rock/ Special
Zany Leaf- 110/ 95/ 5/ Grass/ Special
Cotton Blast- 85/ 100/ 15/ Lowers foe's Defense/ Grass/ Special
Water Burst- 60/ 100/ 10/ Water/ Special
Volt Leech- 75/ 100/ 10/ Steals ½ of damage inflicted / Electric/ Special
Dragon Bolt- 110/ 85/ 5/ This Electric-type move is super-effective against Dragon-type Pokemon/ Electric/ Special
Radiate- ---/---/ 10/ Raises user's Sp. Attack, Attack, and Defense, but lowers Speed and Accuracy/ Normal/ Status
Serpent's Curse- ---/ 75/ 5/ Lowers foes Defense and Speed. Foes cannot be switched out/ Dragon/ Status
Trunk Roll- 65/ 95/ 15/ Normal/ Physical
Scorch- 30/ 100/ 5/ Will always cause a burn. Raises user's Sp. Attack/ Fire/ Special
Avenge- ---/---/ 5/ In Double Battles, if the user's teammate faints, it's attack will be doubled for the next turn/ Normal/ Status
Hydro Blast- 85/ ---/ 10/ May lower the opponent's Accuracy/ Water/ Special
Bug Break- 90/ 90/ 10/ Bug/ Physical
Horn Crash- 55/ 100/ 15/ May cause the opponent to flinch; May raise user's Speed/ Rock/ Physical
Embrace- ---/---/ 10/ User embraces it's ally to ensure it won't faint. Ally will be left with at least 1 HP/ Normal/ Status
Implant- ---/---/ 10/ User plants its roots into the ground. The nutrients it absorbs raises its Attack each turn/ Grass/ Status
Sacrifice- ---/---/ 5/ User halves its HP, but it's Defense is maximized/ Normal/ Status
Lightning Burn- 95/ 80/ 10/ May cause burn/ Electric/ Special
Comet Slam- 50/ 100/ 20/ Raises user's Speed/ Rock/ Physical
Fairy's Revenge- 100/ 80/ 10/ May lower foe's Defense/ Fairy/ Physical
Shriek- ---/ 100/ 10/ Harshly lowers the opponent's Defense, while raising the user's Speed/ Normal/ Status
Eclipse- ---/ 60/ 10/ Harshly lowers the opponent's Accuracy/ Dark/ Status
Rain Shower- ---/---/ 10/ Powers up user's Water-type moves/ Water/ Status
Galactic Warp- 90/ ---/ 10/ Dark/ Special
Cold Snap- ---/ 100/ 5/ If super-effective on the opponent, it will cut the foe's HP in half, making it an easy 2 hit KO/ Ice/ Special
Pokemon Crimson/Teal New Abilities
Light Absorb- Pokemon is immune Fairy-type attacks
Spoiled Rotten- Upon contact, all berries on the opponent's team will become spoiled and unusable
Damaged Wing- Pokemon's Defense is raised, but its Ground-Type immunity is gone
High Voltage- Give priority to Electric-type attacks
Restriction- The opponent's STAB moves do not receive a boost
Lost Soul- If there is more than one Ghost-type Pokemon on the team, Ghost-type moves are powered up
Heartbroken- If the opponent attempts to infatuate the Pokemon, the Pokemon's attack will sharply rise
Speed Limit- Any Pokemon with a base speed higher than 100 receive a harsh decrease in attack
Speeding Ticket- Any Pokemon with a base speed higher than 100 receives a harsh decrease in speed
Pivotal Moment- A Pokemon with this ability will move before its opponents if its HP is under ¼ even if it is slower
Water Trick- Raises power of Water-type moves in Sunlight
Fire Trick- Raises power of Fire-type moves in Rain
Redemption- When its HP goes below ¼, it regains ¼ of its maximum HP
Harmonize- Powers up sound-based attacks
Chill Out- If Frozen, this Pokemon will regain full health
Ice Heart- If Frozen, its Defense and Sp. Defense rise
Toxicity- Summons Acid Rain upon entering battle
Burrow- There is a 10% chance that this Pokemon will burrow under the ground before the opponent attacks, protecting itself from the attack. Earthquake, Seismiquake, Fissure, and Magnitude will still hit it
Orbit- If a Pokemon with this ability is in a Double Battle, the Pokemon on its team will switch places each turn. During Triple battles, their positions will be randomized each turn
Holiday Spirit- The move Celebrate deals massive damage and gains STAB
Solar Eclipse- Boosts the power of the Pokemon's Dark-type and Fire-type moves
Lunar Eclipse- Boosts the power of the Pokemon's Dark-type and Water-type moves
Neon Pitch- All Pokemon on the field's accuracy is lowered. It's Dark-type moves are powered up
Silver Glow- Powers up light-producing moves
Tremor- A Pokemon with this ability's evasion is boosted every turn unless inflicted with a status condition
Northern Lights- All light-based moved are absorbed, restoring HP